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- > Using full window I got between about 7 and 10 FPS. Funny, but one
- > WAD that used to give astronomical FPS-rates (very few objects) now
- > texture-mapped only gives about 7.8 FPS (used to make 20..60 ;-) !
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- To me this suggests that the speed problem is no longer the 3d maths
- and the BSP traversal, but is due to the time taken to shovel arround
- the textures, and drawing them on the objects.
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- > Using something like 160x100 gave me 15..20 FPS. I wonder, whether
- > RGB performs here better than VGA..?
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- If my above guess is correct, then yes, it should be significantly
- faster on an RGB monitor due to the lower bus load.
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- Anthony
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